![]() ![]() The game was released to critical acclaim, but more importantly, Crysis set out to do pretty much everything, and succeeds in all of it. People seem to think it was merely a tech demo, but that is incorrect and insulting. This is the #1 most misinformed topic about Crysis. Modding is what kept players around, both for single player and multiplayer.Ĭrysis Was Never Just About the Graphics, It Was About Everything It means new shaders and post-processing, and it will show off Crytek’s API agnostic ray tracing, which is actually concerning since this leads you to believe it won’t take advantage of modern graphics card horsepower like Vulkan ray-tracing or DXR would.īut what else do we know about today’s CryEngine? Games made on it are nowhere near as moddable as Crysis was, and modding was advertised just as much as graphics for the original game. The engine upgrade means better performance (but CryEngine is still notoriously heavy, far from the most optimized engine) and Crytek’s shiny new renderer, which should either be DX12 or Vulkan or perhaps both. Expect to see the original 2007 models/assets for the most part. Usually only full fledged remakes do, but Crytek calls this a remaster so this is presumably more of a port. You all probably know this already, but it is important to note since the majority of remasters don’t use a newer engine. If the remaster were to resurrect Crysis Wars multiplayer in its full glory, that would be a dream come true. But typical gamers don’t know of CryServ and wouldn’t want to install a 3rd party application to play a 12 year old multiplayer game (although they should!). Thankfully CryServ exists to resurrect Crysis Wars, the multiplayer component of Crysis Warhead which is the sequel to Crysis, and Crysis Wars is just a slightly better, more content rich version of Crysis multiplayer.
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